Great memories - that is "magic moments" in roleplaying games - often come from the unplanned and unexpected, but that's not to say some gentle nudging and downright scheming from the Gamesmaster is inappropriate.
Browsing Craig Oxbrow's excellent inspirational resource The Watch House (if you're into sci-fi and/or Doctor Who gaming then you need to read his Door In Time blog as) I came across an article he'd written on Six Staples Of SF/F Series, by way of Den Of Geek.
These standards are:
- The Bodyswap
- The Time Loop
- Ascension To A Higher Plane Of Existence
- Alternate Dimensions
- The Doppelganger/Double/Duplicate
- The Dream Episode
Tie these into my "wish list" of cool moments - covered way back in January - and there's plenty of meat for potentially memorable adventures, if I'm GM enough to script plots that can do these tropes justice.
The main bullet points from my "wish list" were:
- A "Horatio Holds The Bridge" moment - I'd just discovered D&D when this poem was read to us at school and the two just clicked.
- An interesting time travel story (cf. Doctor Who et al)
- The party encounters cosmic entities that threaten the world and only the heroes can stop them - every Marvel/DC comic book that features this sort of stuff inspires me to greater madness, combined with a lifelong love of the works of HP Lovecraft.
- Rescuing a trapped companion from incarceration in the pit of Hell - this came from reading the dedication pages in my original (and treasured) Arduin Grimoire Trilogy, by Dave Hargrave, where he mentions an epic campaign to free his own character.
- Having the players caught up in a war between angels and demons.