|Teaser image for Marvel Comics' next big "event"|
What drives your character to pull on a Lycra outfit, a domino mask and a cape and beat up similarly attired bad guys?
Tymothi cited Captain America's patriotism, the Hulk's desire for solitude and Batman's quest for vengeance, but how many of us - and I am guilty as the next man - have roleplayed a superhero simply because we were playing a superhero roleplaying game?
Thinking back, the Acrobatic Flea had no deeper motivation for blasting supervillains than "it's fun". I enjoyed it as a player and never thought to give him any more nuanced character development beyond the fact that we were playing V&V therefore I would be a hero because it was "what you did".
I fear this 'flaw' in his backstory comes from the fact that the Flea was simply me as a teenager, as we were playing the core V&V "your character is you" rule. And honestly, I had no real motivation to be a superhero when I was a teenager.
I didn't come from a broken home, my parents weren't murdered by gangsters, I wasn't in the armed forces, I wasn't the last surviving member of an alien race - so if someone suddenly gifted me the ability to leap around like a human-flea, fire energy blasts from my hands and regenerate damage, I'd probably go out and have some fun with those powers!
In fact, it was probably just a twist of fate that the Acrobatic Flea didn't turn out to be a supervillain himself!
I mean, come on, you give any real teenager superpowers, you can't honestly expect him to become a paragon of virtue like Superman, can you? Have you seen Misfits?
Hopefully, when the Tuesday Knights get to sit round the table for our first V&V session next year and randomly generate their superheroic persona and backstory, I will think to ask them - of their characters - the simple question: "But why are you doing this?"
|The 'ASBO 5' in costume - don't forget Misfits Christmas Special tomorrow (Sunday)|