They also tend to wear hooded robes to mask their disfigurement (and "shield the eyes of the innocent from having to look upon them").
The people of Tekralh are ignorant of the cause of the disease or even how it spreads (this is a fantasy gaming article, not a medical treatise), but for the sake of this campaign it is spread in spittle - either by sharing food, being coughed upon, kissing (!!!) etc
The DM must immediately make a Saving Throw check for a player character exposed to leprosy (most people, unknowingly, are naturally immune). Failure means he has contracted the infection.
Within 24 hours, the infected character feels intense itching and 1d3 days later patches of skin start to harden and turn white, 1d2 days after that the skin of the face will become loose (with a [75-CON] per cent chance that his nose and ears will fall off, leaving open holes).
In the following days there is a 50 per cent chance that his fingers and toes will start to contract (this is reflected in his loss of DEX, while his vulnerability to secondary infections is shown by a drop in CON).
The character will also have lost most of her sense of touch and suffers a -6 penalty for any die rolls that require manual dexterity (e.g. combat, lock picking etc)
Although not fatal, the disease will continue indefinitely as there is no known cure and the character will incur a reduction in STR, CON, DEX and CHA of 2d4 points each.
Suggested 'cures' include: drinking or bathing in the blood of virgins, children, dogs or lambs (depending on who you ask); scarification (possibly with additional irritants); castration is very popular; consumption of snake venom; and certain oils from exotic plants (not native to Tekralh and therefore very expensive).
- Booty And The Beasts, Erol Otus, (Fantasy Art Enterprises, 1979)
- The Cross of St. Ciricus - Robin Of Sherwood episode, Season Three (1986)