|Recounting the adventurers' daring dungeoncrawl through interpretive dance...|
At the start of February I posed a Sunday Chin Scratcher on the subject of celebrating characters' achievements 'in-game' - rather than mechanically through experience points etc - using the comic book examples of The Flash Museum and Batman's collection of trophies in the Batcave as examples of what I was referring to.
On Google+, cartographer extraordinaire Simon Forster said: "I had a Hall of Heroes built in the City of Greyhawk, with statues of the PCs. Plus gifts of land, celebrations in their name, titles when they reached Name-level."
On a similar fantasy game thread, Johua De Santo offered the following brilliant suggestion (which I shall be working into the Tuesday Knights' Chronicle of Cidri if the campaign keeps going):
Outside the fantasy genre, a number of people said they had used the "museum" concept in their superhero games."Heroic songs based on their exploits. Never anything up front like 'the bards would sing of your victory ...' More like six months down the line in an inn somewhere a travelling bard would start to sing of the heroes of the' Keep' and recount their exploits. After a few times of this the audience would start to sing along and then a year later people would be humming or whistling it in various towns."
On the ICONS Google+ page, John McMullen shared some of his past experiences with this trope and his future plans for its use:
I had one for a government-sponsored team, but the characters weren't allowed to decide what was in it or even to touch any of it. This led to them hiding things they thought were too dangerous for the government to have.
There might be a cool adventure set entirely in the museum, possibly an origin story for the PCs.
I have planned out a hero reality-show adventure where one of the show-adventures takes place in a hero museum.