|Sometimes player-characters will adventure in smaller groups...|
Traditionally our gaming group - The Tuesday Knights - has met once a month, with the proviso that if one person can't make it we soldier on, but if two can't then we cancel for that month.
These days we establish a calendar at the start of the year, with set dates (usually the first or second Tuesday of the month), so people know ahead of time when games' night is and can schedule accordingly.
This came about after years of playing 'calendar bingo', when people would say they couldn't make a day, so I'd fire off a group email suggesting alternates, which then others couldn't make, and so on and so forth.
With a six-strong group (myself included), that's a lot of timetables to get in synch!
Which is why Kevin suggested the 'diary for the year' approach, and it's worked very well so far in 2016.
However, although our main campaign game has had to be cancelled this month (for the reasons stated above), I'm testing a new dynamic. A game with just two players.
In this case, it will be Pete and Erica - playing Kirchin and his apprentice, Holly - off on a side trip from the main Heroes & Other Worlds game.
At the end of our last adventure, as well as running her own character, Clare was playing my GMPC, Dirkin (who happens to also be Kirchin's brother) and he fumbled a hunting roll, which we decided meant he'd gotten lost from the caravan of refugees that the adventurers are escorting back to their home town.
Next week's "bonus adventure" will see Kirchin and Holly going off to track down Dirkin.
If this format works, and proves popular, I'll be offering it up to interested members of the Tuesday Knights next year, in addition to our monthly sessions.
Once our superhero game kicks off, team-ups, and even solo adventures, are de rigueur in the world of comic book superheroes and could well help establish a sense of verisimilitude that constant full-on, Avengers-scale scenarios, just don't.