|Bad puns were Pete's forte - "Sauce" Book I contained the rough rules for PBM character creation, |
thumbnail sketches of existing heroes, maps and background details for three settings etc
Before HeroPress (the play-by-post game) recruited its first new superhero in the late 1980s, I'd had second thoughts about using Villains & Vigilantes as the game's rule system.
Knowing nothing about licensing or IP law, I nervously thought we couldn't be seen to be charging money (albeit just to cover expenses, no-one was going to become a millionaire off of HeroPress) for people to play a system we hadn't invented or gotten any sort of permission to use in their fashion.
So I hastily kludged together the following two pages of "character creation" rules to guide people through the mechanical side of creating a character (which basically amounted to "just make it up", although they still bore a lot of similarities to V&V):
The "initiative" system, detailed below, was a houserule of the houserules we'd concocted for our V&V games, and the combat system (although 'upgraded' to percentiles) was essentially our home campaign houserule as well.
The key paragraph is the final one, which bears repeating;
While we kept the idea that people played themselves as superheroes from the original V&V (not everyone did, mind you, not that it mattered), the thing about HeroPress was, more than anything, it was a communal storytelling game.
The statistics a player gave his character were purely for comparison, more like those found on Top Trumps cards than a statistic on a traditional roleplaying game character sheet.
I can honestly say that no dice was ever rolled by a Gamesmaster when deciding how he wanted a story to unfold. As the replies to players were generated individually and by-hand the last thing any of us wanted to do was get into a blow-by-blow description of a fight scene.