|Navigating The Labyrinth...|
After our winter hiatus, the Tuesday Knights returned to the table yesterday, although in a break from tradition we busted out a boardgame for our evening's entertainment.
Clare brought along her new copy of the fabulous Jim Henson's Labyrinth game - based on the film of the same name.
I've previously lamented the necessary brevity of our gaming sessions, but we still managed to easily squeeze in two games last night.
Each time I took the role of David Bowie's Goblin King Jareth, trying to prevent the party (Erica as Sarah, Peter as Hoggle, Clare as Ludo, and Kevin as Sir Didymus) from rescuing baby Toby.
First time round I managed to trap them in a magical dance just as the time ran out, but in the second game - when we all had a better handle on the game - Sarah saved her baby brother.
I'm still not 100 per cent convinced we got all the rules exactly right (there remained some confusion over when - or if - the countdown clock stops once someone enters the Goblin King's castle), but there is so much about the game to love that it didn't really matter. We had a great time!
The dice mechanics, using different polyhedral dice for different traits of the characters, gives the game an almost roleplaying-like element; the laying out of the board as you go helps ensure every game is different; and the plastic miniatures for the main characters are fantastic (and would look amazing professionally painted).
Next month, we return to roleplaying (Simon's back, but Pete wll be absent, so I'll have to talk him through character creation via email - which is dead simple using the system I have in mind).
While I wouldn't tell the Tuesday Knights what I'm entertaining (except that it will be taking place in Knight City), I posted the following huge clue on our group's Facebook page late last night...
And if that isn't a big enough clue, check out the new header on the blog (courtesy of the incredibly talented Jeremy Hawkins)