|Romney Marsh In Kent... No Triffids Were Seen!|
The Tuesday Knights got together for the first time this year to sling some dice again as Pete stepped up and offered to resume his Top Secret campaign (after I bailed on running anything again for the moment).
One of the major changes to the campaign was a mutually-agreed time shift back to the '80s (when the game came out and the published adventures written), which meant a loss of a lot of the 'modern tech' we'd relied on during the earlier portion of the campaign (back in 2012).
Three of us had to create new Orion agents; Erica 'rolled up' an ex-army nurse, Simon (due to an unforeseen loss of his original character sheet) created the brother of his former character, and I cooked up a former Web goon who'd changed sides and was now hunted by his former evil paymasters.
Operation Flytrap saw us sent to Romney Marsh in Kent to surveil an errant biochemist, who might be genetically engineering plants for Web (although, we were assured repeatedly by poor Pete, who was trying to root his campaign in the real world, NOT triffids!)
Our briefing was rather open-ended, and so we faffed around a lot, under the assumption that we could take as long as we liked to reconnoitre the good doctor's marshland hideaway.
We also came at the job with a very D&D mentality that it would be fatal to "split the party".
This meant a group of five traipsing about "stealthily" en masse, in the middle of the night, trying to get as close as possible to the isolated farmhouse on a flat, bleak, stretch of marshland.
The session ended just as Erica's character calmed a guard dog and a human guard was poised to stumble upon us all...
P.S. I still reckon the doctor is creating triffids!