Rules are made to be broken and Archive has enticed me to break one of my big ones.
As part of the process of weaning myself off random Kickstarters, I drew a major red line at backing any campaigns where "the (unspecified) postage is added after the Kickstarter".
I'm an old school grognard who loves dead tree books and, honestly, has problems concentrating on huge PDF files. Sadly, the idiotic world we live in has resulted in insane postage costs for shipping anything interesting across The Pond... hence my unbreakable rule. I need to know shipping costs before I can decide if a project is worth investing in.
However, Archive is just so cool, I've taken the plunge anyway and am keeping my fingers crossed that the I can justify the postage fees when they are revealed.
This 265-page book does, essentially, what I have been trying to do with my Torn From The Headlines features (and, to a lesser degree, my Weekly World News pieces), only way better. That is, it translates fascinating and outré real world places, events, and people, into game-worthy material.
It's a system agnostic collection of 80 subjects "ripped from history", with guidance on how to adapt them for use at your table: "sights, smells, history, local color, and even plot hooks and ideas to help you adapt them to your campaign setting".
Whether you are using the topics purely as inspiration or as is, they are useful whatever genre of game you are running - from fantasy, through Doctor Who-style time travel, to superheroes and beyond.
The book - which is already written, laid out, and ready to print - is the work of Tristan Zimmerman, of Molten Sulfur Press.
On the campaign's Kickstarter page, he explains that:
"Archive is the sequel to a book we successfully Kickstarted five years ago: The GM’s Real-World Reference. We were humbled by the overwhelmingly positive response to the first book, and we’re excited to create a sequel with all-new topics, higher production values, and a physical product. Just like the first book, Archive is designed to help you easily find the perfect plot, site, or NPC for tonight’s game, but it’s also fun to just crack open and read as a history book."Tristan's looking to raise $6,100 by June 6, to cover the printing costs.
Buy-in begins as low as $10 for the book in PDF, but check out Kickstarter to see the full range of investment incentives and possible stretch goals.