I can't remember a time when I've been so smitten by a miniatures game as I have been with Carnevale, since stumbling across TTCombat's Kickstarter just after it launched.
There's a definite romance about a game that involves running across rooftops in late 18th Century Venice, jumping over canals, fighting monsters, slinging spells, all dressed in your finest frippery, possibly topped off with a stylish mask.
I remember the original Carnevale coming out several years ago and being very impressed by the miniatures, but at the time I convinced myself that the last thing I needed was another new game.
But time has moved on, the world has changed, and I don't really have a focus that can scratch my miniatures itch at the moment.
That is until I saw the new Carnevale. And fell in love.
Out have gone the metal miniatures, to be replaced by redesigned resins; and the rules have been rewritten.
This is totally out of my comfort zone, especially when it comes to the prospect of building scenery (I used to be able to manage 'post-apocalyptic' but never anything as grand as Venetian architecture) - although the starter set comes with cardboard buildings for those of us a bit gun-shy about building MDF or plastic kits, but I just can't get enough of it.
The Kickstarter campaign runs until August 4, has already hit its initial funding target and is now racing through stretch goals.
The game is then scheduled to be released in February, 2018.
There's too much detail for me to really go into it here, but visit the Kickstarter page to find out more about the game, the various factions available to players etc, and to drool over the numerous investment levels, add-ons, stretch goals etc
If you have an hour to spare, you could worse than check out this Beasts Of War 'actual play' video of the beta version of the Carnevale rules: