The long-awaited John Carter of Mars Roleplaying Game is finally in sight; we just need to get the Kickstarter to fund its production, launched this week, out of the way first.
Unsurprisingly, it hit its initial target almost immediately and is soaring through stretch goal territory.
The Kickstarter still has plenty of time to run. The crowdfunding campaign is scheduled to finish on February 11.
Check out the Kickstarter page to see the various reward levels on offer from publisher Modiphius, ranging from a PDF of the core rule book, and the chance to buy just the miniatures, through a collectors slipcase set, right up to a deluxe leatherbound edition. It's also possible to "add-on" various elements, so you can mix-and-match want you want to receive.
You can also learn a bit more there about the rules mechanics being employed in John Carter of Mars:
The Momentum system is a streamlined version of the 2d20 system used in other games such as Conan, Infinity, Mutant Chronicles and Star Trek Adventures. It focuses entirely on the abilities of the characters you play by allowing characters to build talents out of whole cloth and eschewing granular details that just aren’t important in describing the ultra-competent characters of Barsoom.This has been flagged on my noticeboard for the longest time as one of my "dream settings/games", so, after umming and ahhing for a couple of days, I eventually pulled the trigger on John Carter of Mars.
Despite my earlier reservations, I also liked this campaign, as opposed to some of the other Kickstarter campaigns Modiphius has run, as there doesn't appear to be a whole raft of supplemental books that you would feel obliged to chip in for straight out of the gate.
But, of course, that might all change between now and the close of play, and I might shrink my pledge to some of the gorgeous miniatures... or jump ship completely (it's not as if the whole deal hinges on my funding) .
Although the prospect of an authoritative guide to Barsoom as a roleplaying setting is calling my name...