Coming soon from Triple Ace Games: the Guide To Wicked Science, for use with their Ubiquiry-powered Leagues Of Gothic Horror Victorian horror roleplaying game.
This is a 30-page booklet, by Wiggy Wade-Willians, and digs deep into the world of wicked scientists.
Inside you'll find notes on the motivations of these mad inventors and the difficulty of tracking them to their lair, how to best use the Refuge Resource for their lairs, how a scientist can utilize Lair points, and new weird science gadgets, sidekicks, and major villains.The Guide To Wicked Science comes hot on the heels of the recently published Leagues of Gothic Horror: Guide to Lairs.
A world of ghosts and ghouls awaits the unwary investigator who is scared of the dark!Leagues of Gothic Horror: Guide to Lairs is available in print and PDF from RPGNow and DriveThruRPG
Dark and brooding woods, where trails appear and disappear at will and the undergrowth grows suddenly thicker once a traveller has left the path. Abandoned castles, where those who sleep within suffer terrible nightmares of grasping hands emerging from darkness. Ancient battlefields, where those who tarry too long develop feelings of despair or belligerence.
These places are known among the Leagues of Adventure as lairs, and this supplement — reproduced from a lengthy lecture by the Ghost Club — provides Gamemasters with rules and advice for creating and using them.
Inside you’ll find a range of devilish powers for turning ordinary sites into places of terror, sample lairs, and a bonus chapter with more occult relics.
As with all Ubiquity-fuelled supplements (the clue's in the name), everything in these booklets can be slotted into any other Ubiquity-driven games (such as Hollow Earth Expedition, All For One, Quantum Black etc)