The exact origins of the unique creation known as the Dwarven Crossbow Of Speed are unknown.
Somehow it came into the possession of the storied mercenary Ranulf, who had it with him when he finally sought the peaceful retirement of village life.
Sadly, his life was upended when the village was attacked by the villainous Voltan and his hordes, driving Ranulf - eventually - to find Voltan's brother, Hawk, and set about bringing an end to The Dark One's rampage.
With the dwarves of The Realm long gone, the secret of the magical crossbow's creation - a streamlined version of humanity's cumbersome repeating crossbow - passed into history with them.
It can only fire the finely crafted bolts that come in the magazine that attaches to the underside of the weapon.
Once these 12 bolts have been spent, they must be retrieved and reloaded into the magazine, then slotted back into the crossbow before it can be fired again.
The bolts, while not magical, are incredibly well made and won't break under normal circumstances, thus making them easy to recover after a battle.
Dwarven Crossbow Of Speed
- Magical Bonus To Hit: +2
- Rate of Fire: 6/round
- Damage: 1d4 (+2 damage at close range)
- Range: 600ft (close range: 60ft, over that -2 per 60ft)
The user pulls the trigger once and holds it down, then the machinery of the arcane device fires, reloads, fires etc up to six bolts in a round. She may release the trigger sooner, and fire less bolts if desired.
However, no matter how many attacks her character class allows her, she may only use the crossbow once per round (e.g. a fighter with two attacks per round can still only fire off a single volley of six bolts in a round).
For use in a Crypts & Things campaign, inspired by Hawk The Slayer (of course)
|Ranulf And The Dwarven Crossbow Of Speed|