With so sign, as yet, of it hitting stores over here any time soon, I went ahead and ordered Dungeons & Dragons vs Rick and Morty from Amazon in the US and the hotly-anticipated parcel has arrived, less than a week after it was released Stateside.
It's a gorgeous-looking box, decorated with comic book-style Rick and Morty artwork, and it's also surprisingly hefty and well-stocked, compared to that other, slightly underwhelming, licensed starter set: Stranger Things.
There are no cheap plastic minis in this set, instead we are treated to a 64-page rulebook, a 44-page dungeon adventure, a natty landscape Dungeon Master's screen, 11 distinctly yellow and green dice, and five pre-generated characters.
As a way of managing expectations, I should stress that is - at its heart - a Dungeons & Dragons 5th Edition Starter set, not a Rick and Morty roleplaying game.
You won't find stats for creatures from the Adult Swim cartoon or rules for using portal guns, space ships, and blasters here.
This is pure, whitebread, Dungeons & Dragons... but annotated to show how Rick Sanchez would run the game for his family (as seen in the incredible Rick and Morty vs Dungeons & Dragons comic books from Oni).
The pre-generated characters are the characters that the Smith family play in the comic books, and the conceit of dungeon appears to be that you are playing the cartoon characters playing their D&D characters (which is as close as it gets to being a Rick and Morty RPG).
The rule book details game play for first to fifth level characters, as in any other starter set, but this one is heavily - and hilariously - annotated by Rick (who, as you would expect, has an opinion on EVERYTHING).
Even when he is subverting the rules, or simply taking the piss, it's all done in a loving way, because - as we know from the comics - Rick is a massive Dungeons & Dragons geek from back in the day.
He even takes a pop at D&D publishers Wizards of the Coast themselves, but never at the expense of the game.
As with the comics, both Rick and Morty are massive fans of D&D, they just have a very particular style of play.
Thus, the rule book ends up being a mixture of classic Wizards of The Coast art and straight-forward rules mechanics writing, with Rick and Morty art and commentary from Rick (you can see some example pages and Rick quotes below).
I have yet to really dig into the supplied adventure, The Lost Dungeon of Rickedness: Big Rick Energy, but at a casual first glance it appears to be a mixture of gonzo rooms with traditional old school monsters and magic items (okay, yes, I was hoping for a Meeseeks box).
My only complaint would be, and I understand this is the style for modern Wizards of the Coast-published adventures, is putting all the monster stats at the end of the dungeon, rather than including them in the write-ups of the rooms in which they are found.
If you're a fan of Rick and Morty, or know someone who is and wants to get into Dungeons & Dragons, then I can highly recommend this box set, as it manages to humorously capture Rick's voice and attitude perfectly while still presenting a playable, universal, introduction to the world's most popular roleplaying game.