|The Ominous Entrance of Castle Ravenloft|
All being well, this evening's gathering of the Tuesday Knights will be a pivotal part of Simon's epic 5e Dungeons & Dragons campaign within the mists of Ravenloft.
Since September 2018, he has been shepherding us through the Curse of Strahd campaign, with us first entering the haunted realm of Ravenloft in January 2019.
|Imogen (Meredith's Rogue)|
The Coronavirus pandemic - of course - threw a spanner in the works of our regular monthly face-to-face gatherings early last year, but come
Sadly, she has had to drop out this year as she's going back to design school.
Being in the antipodes, our games' nights were first thing on a Wednesday morning for Meredith, so something had to give.
Simon is keen that the final throwdown with Strahd, which involves an exploration of the labyrinthine interior of Castle Ravenloft, be conducted face-to-face.
Therefore, tonight we're tying up loose ends and getting our shit together for that big boss fight.
Our "to do" list includes returning a magical gem, handing over a highly sought-after wedding dress, and, hopefully, helping a confused skeleton become a real man again.
The idea being that tonight's session will end with us at the gates of Castle Ravenloft, so we can close the first volume of
You may remember, briefly, at the end of last year Pete was vacillating between his original campaign idea (the one we're ultimately running with) and one inspired by his new-found love of Philip Reeve's Mortal Engines books.
While we were all rather entertained by the idea of adventuring on Tunbridge Wheels (the canon traction city inspired by Tunbridge Wells), ultimately Pete - who'd invested heavily in old Gamma World material to run that setting with - decided he would stick with his first idea of Atomic Age mad science and general vintage weirdness.
So far, he has revealed that in this game we will be cast as members of The Theoretical Science Foundation, based in Carson City, Nevada, investigating freaky phenomena, giant monsters, strange gases, UFO sightings etc
As a big fan of '50s sci-fi movies, I'm really looking forward to this as an interesting change of pace from the superpowered hack'n'slash of modern Dungeons & Dragons.
I suspect the Tuesday Knight's next session (later this month) will be all about creating characters for GURPS. I've never played it, but I own a number of the informative period sourcebooks and the mechanics look quite fiddly.
|This is What The Future Looks Like|