A couple of years ago I read the first Mary Poppins book and was struck by the number of interesting magical artifacts alluded to in the text.
I've finally got round to taking a stab at statting them up for my old Frankengame (which is a bastardisation of Swords & Wizardry really).
|Gateway to Fairyland|
Flying Umbrella: A plain umbrella with an ornately carved handle. If opened during windy weather, it will allow the person holding it to fly at speed 18, but only in the direction the wind is blowing. When they want to land, they only have to will it and they will drift gently to the ground.
The Screever's - or Match-Man's - Chalks: A collection of multi-coloured chalk sticks found in either a small wooden box or a draw-strong pouch. Regardless of the owner's inherent artistic ability (or lack thereof) they will be able to create fine (but not outstanding) sketches, portraits, landscapes etc on any solid flat surface (such as stone or wood) that will elicit praise and compliments from passers-by.
However, the real magic comes if the artist spends 10-60 minutes drawing a particular idyllic rural landscape (which will come to him naturally) as this becomes a portal that can the artist, and anyone he invites, can step through into a pocket dimension ("fairyland").
This dimension is a beautiful and serene slice of rustic life, complete with animals and inhabitants, and time passes here as it does in the real world.
However, as entry is by invitation only, it is totally safe and secure. The inhabitants of the realm are but phantoms, creations of the chalk, to entertain and interact with the visitors. This is a "fairyland", not The Fairyland, and only exists while the drawing exists.
While anyone is inside this dimension, the drawing cannot be damaged in the real world by anything short of a demonic wish.
Nothing found within the pocket dimension can be taken out into the real world and no one can leave until the artist does - then everyone who followed him in will find themselves back in the real world, standing next to the sketch which is now smudged and useless.
Each time the chalks are used in this magical manner, the DM rolls a "usage" die, starting with a d8. If he rolls a "1", the next time he rolls a d6, then a d4, then a d2, dropping down a dice size every time he rolls a "1". Once he rolls a "1" on the d2, then the chalk has crumbled to dust and can no longer be used.
It is impossible to tell how full the bottle is, as it always appears to have some liquid in, but each time it is used, the DM rolls a "usage" die (as above), again starting with a d8. Once it fails it's d2 roll, the bottle will then appear empty - and unmagical.
|Carpet Bag of Holding|
The compass can only be used once per day.
Range: CHA x 10ft
Duration: One minute per Level of caster.
NB. The spell doesn't work on anyone immune to "charm" magic, such as the undead.
Conversely, anyone who comes into the range of the spell while it is in operation will be affected by it.
The spellcaster always remains unaffected and may perform any actions, but if they are overtly aggressive or combative, the spell is broken.