
On an Earth very much like our own, monsters really do haunt the shadows and gnaw on the bones of innocents and it is the job of The Brotherhood Of The Celestial Torch (
aka Demon Hunters) to protect mankind while keeping the mass of humanity blissfully unaware of the supernatural threats all around them.
It's not so much a World of Darkness as a World of Dimness...
Such is the set-up for
Demon Hunters, from Margaret Weis Productions, a light-hearted role-playing game of contemporary monster hunting based on the 1999 film, from Dead Gentleman Productions,
Demon Hunters and its 2005 sequel
Demon Hunters: Dead Camper Lake.
The game was written by Jamie Chambers with members of the
Dead Gentlemen, who are, of course, also responsible for the highly entertaining
The Gamers: Dorkness Rising.
Before I look at the game itself, the one element that makes this attractive, hardback set of rules stand out from anything else I've come across is that it comes with a DVD, neatly tucked inside the back cover!

On this disc are three pdf downloads - a character sheet, some example characters and an introductory adventure - as well as a half-hour 'Orientation Video' that can be used to explain the history and purpose of The Brotherhood Of The Celestial Torch to players.
Sadly, this isn't quite as funny as I think the Dead Gentlemen would like - but then again that might just be cultural differences between the US and UK. But that doesn't matter, this is still such a brilliant concept that I wish more games companies would do something as innovative as this.
Now I've seen the 'Orientation Video', I'm really surpised that White Wolf has never done something like this for their
World of Darkness range or Mongoose for the revamped
Traveller and so on and so forth.
It's this sorted of 'added value' that makes a game stand out to me these days. And it's not a cheesy gimmick, it's actually part of the game and features characters the players will probably run into in the course of their adventures.
Another quirky and rather clever idea of the game is that the role-playing games the players will be playing are actually part of the Brotherhood's training regime - "Tabletop Combat Simulations" - which allows for all sorts of weird metagaming if the players really want to get into that... possibly, even, spilling over into LARP potential!
The game itself operates on The Cortex System, which drives other Margaret Weis games such as
Serenity and
Battlestar Galactica, and the forthcoming
Supernatural game.
And this is where I have my real problems with
Demon Hunters. I like the background and the style of writing, even if it is a bit too zany in places for my sense of humour, but I have slight issues with the Cortex System.
With it's die types for statistics and skills, it is basically
Savage Worlds on steroids, adding in the crunch that that system strives to eliminate, and with the addition of graded 'traits' and 'complications' (
also measured in die types), the idea of stacking dice to beat a target score is elegantly simple enough.
But then I find the combat system becomes overly - perhaps unnecessarily complicated - by the introduction of two wound tracks for everyone (
physical wounds and stun damage), with some weapons doing one sort, some doing another and some doing a combination of both.
Perhaps, as I haven't actually played this, it's not as difficult to grasp in play as it seems it would be, but, for me, this is an additional level of book keeping at a time in a game when things should be running fast and furious.
If I had discovered it 15 or 20 years ago, I'd have probably snapped this system up, but in my 40s I don't have the spare mental capacity to cope with all this paperwork (
which is precisely what put me off Dungeons & Dragons Third Edition when I first cracked open a copy of the Player's Handbook).
Continuing the established trend of comedy games masking brilliant systems - from
Ghostbusters, Toon and
Hackmaster through to
Diana: Warrior Princess -
Demon Hunters is a well-balanced blend of quality RPG writing and 'funny stuff'.
But be warned, as the back cover tells us: "this product features irreverent humour and references to real-world religion, and is intended for mature readers".
This probably isn't a game for everyone, and I don't think its comedic tone lends itself to long-term campaign play, but if you are already playing a Cortex System game and want a change of mood without a change of system, then this would be the perfect pick-up game.
However, for those looking for a more 'serious' take on contemporary urban fantasy and monster hunting, it might be worth holding out for the
Supernatural RPG or
The Dresden Files RPG (
from Evil Hat) or sticking with established favourites like
World of Darkness,
Cthulhu Now!,
Chill, Buffy The Vampire Slayer, Angel etc