Unable to communicate, they often just lurk in their victim's peripheral vision, waiting to strike.
AC: 7 
Att: 1, touch (1d4 + special)
Saving Throw: 17
Move: 12 (fly/float)
- Immunity: Shadow Creatures are immune to non-magical attacks (i.e. can only be wounded by magical weapons). They also possess the usual undead immunities to mind control magic, sleep spells etc
- Touch Of Death: The touch of a shadow creature causes 1d4 damage. which manifests as an acidic burn, causing the skin to be bubble. However, anyone damaged by the touch of a shadow creature must make a saving roll or the next combat round the burn spreads further causing 1d6 damage. The next round, another saving roll is called for or the victim takes 1d8 damage as more of his body breaks out in hideous pustules. Three rounds after the initial damage, the victim must make another save or take 1d10 damage; the next round another save or 1d12 damage; and then every round after that a save or 1d20 damage. Once a save is made the burns stop spreading and the victim takes no further damage from that initial attack. However, a character killed by the touch of a shadow creature dissolves into a pool of acid and (1d8) rounds later rises as a shadow creature.
Summon Shadow Creatures
(Black Magic, Level 5)
Spell Duration: (magician's level) x 1d3 minutes.
Once cast, there is a delay of 1d10 minutes before a number of shadow creatures (equal to 1d3+ magician's level) manifest themselves. They will obey simple instructions (e.g. "kill the peasants!", "drive those adventurers off the cliff!" etc) until they are killed, the spell expires or the magician dispells them (if he chooses to do this he must dispell them all at once).