Heroes & Other Worlds uses a simple 'point distribution' across four statistics for the generation of player-characters, but it struck me how easy it would be to mix things up a bit with a random generation method, and yet still stay within the power level the game aims for.
The method requires the use of "average dice" - old school six-sided wargaming dice numbered 2, 3, 3, 4, 4, 5 - which are readily available from online dice stores, eBay etc.
You then roll three "average" dice for each stat (Strength, Intelligence, Dexterity, Endurance), generating a score between six and 15, but leaning towards the nine to 12 range, and modify by race.
- Elf: -2ST, +2 DX, +1 IQ, -1 EN
- Dwarf: +1ST, -2DX, +1EN
- Halfling: -2ST, +1DX, +1EN