#ENC: 2d4 (on surface); 1d10 (underground); or 3d6 (near lair)
MV: 7 (can crawl up walls and across ceilings, thanks to its claws)
- Camouflage: A motionless troglodyte is almost impossible to spot because of its natural chameleon-like ability to blend into its surroundings. Anyone in the same room/cave as one must pass a 5/IQ test to spot (-1 die for full, bright light; -1 die for Detect Hidden/Awareness or Hunting - only one of these Skills may apply).
- Surprise Attack: A trog's preferred opening attack is on the back of an unsuspecting victim - a 2/DX test (4: maximum damage , 3 or 2: twice maximum damage ). If possible he will also try to eliminate any light source its victim has access to. This is an instinctual manoeuvre because of...
- Sonar: Trogs are unaffected by darkness, hunting their prey by sonar (Hunting +4, 3/IQ+4). Fighting them in total darkness is an immediate one die penalty for melee attacks and two die penalty for missile attacks.