The Chakram Of The Warrior Princess is an enchanted hoop weapon, like a quoit, a metal ring with a sharpened outer edge that can be thrown at opponents or inanimate objects.
Once the signature weapon of a legendary warrior princess, the weapon has disappeared into antiquity, but is eagerly sought by treasure hunters and would-be warlords the world over.
Thrown correctly, The Chakram Of The Warrior Princess can ricochet off numerous surfaces, hit multiple targets, and return to the person who threw it.
It must be in a loop, or straight line, and certainly no going to-and-fro or back on itself while en route.
The final decision is down to the DM to balance logic with spectacular heroic feats.
The thrower then rolls to hit the first target. If the roll hits, she rolls for the second, then the third is she hits the second, and so on until she reaches the end of her loop or misses.
If she reaches the end of her planned loop without missing, the chakram's final ricochet will send it safely back to the thrower's hand.
If it misses, she must make a DEX save or suffer the chakram's damage herself from a clumsy catch.
It can be used in hand-to-hand combat as well, as a punching weapon. But a roll of a natural '1' means the holder has cut themselves for 1d6+3 damage (DEX save for half damage).
- Magical Bonus: +3 to hit (plus thrower's DEX bonus, of course)
- Range: The first target must be no more than (30 + Thrower's STR) feet away, then subsequent target's must be no further than 10ft away from previous target.
- Damage: 1d6+3
Inspired by Xena, Warrior Princess (of course!)