Further to recent posts about ZineQuest 2 on Kickstarter, here are another couple of 'zines being Kickstarted that should tickle your fancy, along with a freebie from Jack Shear designed for 5e, but applicable to all old school d20-style games.
Although I'm someone whose food tastes focus largely on curry, pizza, KFC, and saveloy & chips, I've long had a passion for the idea of introducing food into roleplaying scenarios, but have yet to satisfactorily deliver on this.
However, I was clearly onto something as Missouri's John Gregory, of the Unlawful Games blog, currently has the Gourmet Street 'zine on Kickstarter.
"...a setting that can be plopped directly into any world or adventure and serves up an extra side of gonzo fantasy. Populated with street vendors serving every possible food you can conceive as well as a fascinating accoutrements of culinary artifacts, edible monsters, and bizarre dishes.Already funded, the 'zine will contain:
However, under the greasy facade of delectable dishes, a war is brewing. Food-factions wage secret war in the smokey shadows and slippery alleys, vying for power and struggling to make their own culinary manifestos the main dish of Gourmet Street."
- A New Setting! - Gourmet Street, a collection of scattered and bizarrely connected alleyways, it seems to pop up in any settlement large enough to begin thinking of itself as a city. Stacked high in wood carts, laid out on intricate rugs, swimming in a myriad of sauces, food is the name of the game on Gourmet Street.
- ONE MILLION Food Vendors and Menus! - Never eat the same thing twice! Generate from 8,000 possible unique food vendors and LITERALLY ONE MILLION possible dishes; ranging from Soft-shelled Crabman Sandwiches with Tzatziki sauce and Egg Coffee, to Myconid Zapiekanka in Pesto with a shot of Absinthe!
- Food Factions! - From the hyper-radical (and slightly deranged) Neuvo Gastro-Alchemists, to the fanatical and militant Vinegar Knights, the food factions each come with their own wants, goals, and boons, IF you choose to serve them...
- A One-Page Adventure: ESCAPE FROM GOURMET STREET! Help a pair (or trio) of star-crossed lovers escape from Gourmet Street in a Snake-and-Ladders inspired chase! Fend off rival lovers, food cart brawls and escaped dishes as you dash through the alleys of Gourmet Street!
- And More! Monsters, magic items, and cookbooks for both Players and GMs to use and abuse!
For my money, the best long-running storyline in Jolly Blackburn's fantastic Knights Of The Dinner Table was the Bag Wars Saga - which takes place, largely, within a Bag Of Holding.
So, naturally, Canadian Derek Kinsman's 'zine, which is all about a rules hack for games that use "a Magic Bag to get around rules heavy inventory management" caught my eye.
He describes his Mishaps of Extraplanar Interiors of Infinite Storage Boxes pamphlet as a way to:
"...create narrative consequences for using the magic bag. The more you fill it, and the longer items stay in the bag, the more likely something bad will happen. Perhaps the bag will bite you because it's having a bad day. Perhaps one of your item fuses with an extra-dimensional imp that attacks you as you pull it out of your bag. Maybe you can't remember which dimension you placed the item and now it's lost forever."You can already download the PDF of the mini-zine for free here, while the Kickstarter version will feature the ZineQuest logo and a home-printer-unfriendly white on black cover.
With ZineQuest 2 in full swing, Jack Shear, of the excellent Tales Of The Grotesque and Dungeonesque blog, is offering a free PDF download of The Inspiration Zine.
Available in two formats, depending on whether you wish to print it out or simply read it onscreen, the small booklet provides four different ways (Blood Opera, Flashback, Momentous Events, and Taror Storytelling) to better use 5e Dungeons & Dragons' much-maligned "inspiration" mechanics.
- And don't forget you can keep abreast of all the latest gaming 'zine-related news on Froth's new, weekly, Sunday Zine Club podcast.