Way back in February (does anyone even remember those halcyon days when we had a glorious year ahead of us?), I was bemoaning my inability to settle on a setting (and, by extension, rules set) for that impossible 'forever campaign' that I've long talked about.
Jump forward almost half-a-year, and one of the few good things that has come out of the Covid-19 pandemic has been more meet-ups of the Tuesday Knights, albeit now virtually, via the magic of Zoom teleconferences.
But has this helped distract me from my quixotic quest (which I naively declared over in April)?
Of course not.
Having now ruled out Red Dwarf, as, going into it in some depth, I felt it probably wouldn't suit the dramatic, action-packed, kind of adventures I wanted to run, I came back to my two favourite gaming genres: fantasy and superheroes.
For both of these I have hacked a set of rules that pretty much bend to my personal whims:
- For fantasy I have my Frankengame and a massive collection of beautifully painted 28mm miniatures;
- For superheroes I have my hack of second edition Villains & Vigilantes (the game I pretty much grew up playing thanks to Steve's epic games when we were much younger, which laid the groundwork for our HeroPress play-by-game game) and my favourite 'thought experiment', the ever-expanding Knight City setting.
In a perfect world, I would definitely run Knight City, as I believe, with the right investment from both the players and I, it could create its own comic book world capable of eventually rivalling established settings (albeit on a smaller scale).
Comic books - and superheroes, in particular - are my greatest geeky love, after all.
However, against that idea, we have my concerns about gaming in a setting I'm too invested in (as I might get annoyed if the players wanted to zig when I felt the campaign should zag).
|My first love has always been comic book |
On the other hand, we have my fantasy game and setting (Tekralh).
The world is less developed than Knight City, but also, as a fantasy game (using an old school, early Dungeons & Dragons-style set of mechanics) it's an easier buy-in for the Tuesday Knights, and wouldn't involve more than turning up at the table each month.
I've also invested a vast sum of money into miniatures - and getting them professionally painted - which, largely, have no use other than in a fantasy setting.
I have to admit the financial investment aspect does weigh heavily on my thought processes.
But, then again, Tekralh is just another fantasy game.
Fantasy is the lingua franca genre of roleplaying: we're currently 20 sessions into Simon's 5e Dungeons & Dragons (Ravenloft) campaign, and the longest game I ran for the group was our 28-session Heroes & Other Worlds campaign, The Chronicles Of Cidri.
Do I really want to run yet another fantasy game for the group?
Especially as I fully accept that, as I have said before, all things considered, I reckon I have one good (hopefully even great) campaign left in me and I'd really like it to be something memorable for all.
|None of us are getting any younger: do we want to just play elf games until we drop?|