"Okay, this is officially one of the coolest Facebook Pages ever."
Quotes like these make me believe I might be on to something with my I'd Rather Be Killing Monsters Facebook group.
And, having launched at the start of the year, I reckon I'm not the only one looking for a friendly slice of old school gaming chit-chat as on the weekend of September 12 we hit 300 members, and have been steadily continuing upwards ever since.
I have noticed, though, that while many of us publish links to blog posts and websites, the articles that get the most traction are those that are fully enmeshed with Facebook (e.g. picture posts and articles written entirely as a group post). So, I'm going to try and do more posts like that, rather than simply linking to something 'clever' I've written on HeroPress or elsewhere.
As with many of my projects (and I include HeroPress front-and-centre here), the focus of I'd Rather Be Killing Monsters has been a bit nebulous in its short lifespan, due to my fickle - and easily distracted - nature.
However, since the Tuesday Knights voted for a new fantasy campaign over the other options I offered them, I've become (almost) laser-focused on writing up my Tekralh rules set, a homebrew Frankengame that's my love letter to David Hargrave's Arduin.
More recently, I have been inspired by Canadian Robert Wardhaugh's neverending game that has run for almost 40 years.
I know I'll never be able to field a set-up of terrain and minis like his (because I don't have a massive basement or any income), but I love the expansive and generational nature of his campaign (which has covered 600 years of in-game time).
As well as keeping me on target for I'd Rather Be Killing Monsters posts, all this will also be reflected in HeroPress, when it returns to more regular posting again.
As I've said before, I don't reckon I'll be posting as much in the future as I used to, because I'm still finding this new interface really clunky and slow.
I think a lot of the old filler will be shelved (with new film/TV trailers being shunted to my personal Facebook page instead), which, again, means I should be able to spend more time on 'quality' text pieces, reviews, commentary, game material etc.
All being well, I'm looking at November 1 as the soft relaunch date for HeroPress, and hope to see you all there.
We'll be kicking off with a week of Sinbad movie reviews, with attendant gaming material gleaned from those particular takes on the legendary sailor's adventures.