For the second of my random characters, created using my Frankengame fantasy RPG mechanics, I opted to create an "experienced" character, meaning she would be a bit older than Einar, and generate her basic statistics - still in order - by rolling 4d6 and dropping the owest.
Her age was rolled as 17 and already you can see that her stats are significantly better than my first character.
She starts with THREE hero points to help get her out of sticky situations, but later on I will boost this to FOUR by randomly rolling her hit points, instead of opting to start at maximum for her chosen class.
For nationality I got a 27, making her Teklish (the campaign begins in Tekralh, meaning she's a local girl).
Her social class is "middle" (I rolled a '9' on 3d6) and her star sign is Libra.
Her birthplace and birth sign reduced her STR slightly, and upped her DEX and WIS, as well as giving her a bonus to find traps and for reaction rolls, but a knock on resisting charm.
Her secondary skill is rope/net maker (which also boosts her CON), suggesting her family possibly comes from the docks in the starting town of Coggershall.
For Life Skills, she got +1 in Riding, but can't swim (a big, fat zero in Swimming Skill).
But it was her Boons & Banes roll that completely upended the character creation process, as she rolled a 66, indicating that she had been sired by a mysterious demon. Not only did this give her a strange and mysterious countenance, and tendency towards chaos, but bumped all her stats by two points and gave her an extra 1d8 hit points at first level.
Her stats are now:
STR 13 (+1)
CON 19 (+4)
DEX 17 (+2)
INT 15 (+2)
WIS 15 (+2)
CHA 16 (+2)
Hit Points: 13
Base Save: 14
- Artful Dodging: +2 AC
- Swashbuckling: reduced penalty for two weapon fighting
- Languages: Bonus points for buying languages
- Contacts: 4 (four NPC contacts in the local criminal underworld)
- Climbing +3
- Legerdemain (sleight of hand) +3
- Open Locks +3
- Perception: +3 (+1 from birth sign for finding traps)
- Stealth +3
- (Disarm) Traps +3
- Speciality: Escapology +3
When it came to languages, she totally fluffed her literacy roll (a nat '1'), so she's illiterate, but speaks the following languages:
- Teklish - skill 5 (free)
- Thieves Cant - skill 5 (free)
- Common trade talk - skill 5 (5 points)
- Orc - skill 5 (5 points)
- Rheuma - skill 5 (5 points)
- Valoise - skill 2 (2 points, no verbs, +2 to comprehend)
She starts her adventuring career with (3d6+2) x 10 = 80gp.
I can't see her investing in armour yet, as with her DEX and 'artful dodging', she has an Armour Class of 14 already.
Once again, I'm very pleased with how my totally random system shaped up. Sonja would be another great character to play, a sneaky rogue with a mysterious demonic background.
As with my previous run-through of the character creation process I found some more typos and rules oversights, but through playtesting comes perfection.
It also struck me that I really ought to hire someone to create me a character sheet at some point, so that when the Tuesday Knights sit to play this game they have some user-friendly guidance on how to collate the various statistics, skills, abilities, spells etc that their characters will possess.
I will conclude this brief overview of my game's character generation process by next rolling a 'veteran' character. These have their base statistics rolled on 4d6 (drop the lowest), but can then rearrange them.
This is, essentially, the method for those who come to the table with an idea of what kind of character they want to play in my game.