The gleeful madness of Zine Quest 3 has begun, and the flood gates have opened.
So far I've done pretty well sticking to my "three rules", avoiding zines that are just PDFs, are entirely new games, don't post to the UK or have - through no fault of their own - high shipping fees.
However, I have already broken one of my deeper, more fundamental rules and back more titles this week than I really ought to: four instead of limiting myself to three.
But they are just so good.
Here follows a brief synopsis of the projects I've thrown money at, and I think you ought to check out.
This includes systems and consequences for caving, climbing, and tunneling; hazards, challenges, and encounters players can grapple with, down in the dark: flammable gases, toxic molds, and mysterious geological phenomena; items to use in the tunnels etc
I have to say, so far, this is my favourite entry in this year's Zine Quest.
This is exactly the sort of supplementary material I love and can see myself using in my own campaign.
Another brilliant-looking zine that sounds right up my alley. As serious as I take my gaming, I can't avoid a good pun and Pungeon Quest appears to have those in spades, as well as some quality illustrations.
There's an element of The Joker-as-Trickster-God in the overarching vibe of this dungeon that also reminds me of the glories of the old Grimtooth's Traps books from Flying Buffalo.
Another thing I liked about this Kickstarter is that it sent me off to investigate Star and Flame's own gaming system, Land of Eem, which, while not to my taste, was gorgeously designed and full of incredible ideas that I will probably be "borrowing" for my own Frankengame.
The simple truth is, I consider Tim Shorts (of Gothridge Manor and founder of the RPG Zines group on Facebook) as one of the greatest scenario writers in the OSR. He writes short, pithy settings that don't waste time on flowery waffle and simply get to the meat of the story in as few words as possible.
I've said, many times before, how his micro-adventures formed the spine of the most successful campaign I've ever run, The Chronicles of Cidri, and so I would have backed Tim's latest 'zine sight-unseen.
The fact that the set-up reminds me of that notorious Lamentations of The Flame Princess dungeon, The Grinding Gear, and Tim's Many Crypts has a hook that really engages with some of my own ideas for my home campaign is just icing on the cake.
This zine will also include various system ideas for emulating the rigours of exploration, especially in such an unusual environment, yet claims "to keep the focus on player choice and ingenuity over dice-rolling and chance."