You don't have to be Columbo to realise that my aspiration for this year of not backing any new games on Kickstarter was on a hiding to nothing.
But in my defence I would argue that I'd had my eye on Amazing Heroes since creator Martin Lloyd, author of the hugely popular child-friendly RPG Amazing Tales, first started dropping hints about it last year.
While I may currently be deeply immersed in the worlds of sword-and-sorcery as I work on my gritty fantasy Frankengame (which I may have mentioned once or twice), I still harbour a dream of utilising my dormant Knight City superhero setting.
Where I tend to come a cropper with both of my "dream campaigns" is in striking a balance between setting and rules mechanics.
Although I'm very pleased with the way my fantasy Frankengame is shaping up, I'm less enamoured of the world I'm hodgepodging together around it, conversely with Knight City I love the work I've put into the setting, but have yet to find a game system that I both like and I feel captures the essence of comic book superheroes.
Part of the problem with the latter is getting my group, The Tuesday Knights, to fully embrace the idea that the person inside the costume - and their lives away from vigilantism - are just as important as their costumed slugfests.
But that's a problem for another day.
I can't help wondering if the inherent simplicity of Martin Lloyd's Amazing Heroes - which, as I understand it, is an extrapolation of his Amazing Tales engine - might be slick enough that it can balance both costumed heroes and their civilian identities during an in-person game session?
It might not be as granular as systems I've toyed with in the past, but maybe - when it comes to running supers for my group - that's not such a bad thing.
Check out this sample character for an idea of the direction the game's mechanics are taking:
One of the big selling points for me on this campaign is it's offering a gorgeously-designed hardback core rules book, but it's being made via Print-on-Demand, so you're buying a PDF for €10 (about £9), that will allow you to explore the finished game... and then cash in your POD coupon when you feel comfortable about pulling the trigger.