|Good ol' Sleepy is up and raring to get started on the Knight City revamp|
Although Amazing Heroes has yet to arrive (the PDF is due soon and then the POD ticket will come after that), I have already begun to dust the cobwebs off my well-loved Knight City campaign site, in preparation for my eventual attempt to run a comic book supers campaign for the Tuesday Knights.
The main layout of the blog has been given a redesign, from a two-column layout to three, complete with a brighter background and larger text font sizes to make the articles more visually appealing.
Prior to that the most recent major update of the site had been to ensure everything was mechanically geared towards to my own rules hack of 2nd Edition Villains & Vigilantes, so currently all those stats remain in situ, until I have Amazing Heroes in hand and can streamline everything for a more narrative style of play.
I jiggled the dates in the timeline so that now the campaign's starting date (in-universe, at least) is pegged for May, 2022, but the actual (in-person) reality of that event hinges on developments in both Pete's GURPS campaign and Simon's 'paused' 5e Dungeons & Dragons game.
|Possible cover for Amazing Heroes!|
For instance, the most recent article features a pair of faux trailers for films that are "coming soon" to Knight City theatres, which fans of Schitt's Creek and The Big Bang Theory may recognise. It's just that in the world of Knight City, these are real films.
Prior to that was a revived article about the "anti-metahuman" policy of the newly-elected President Norton (all the election shenanigans of the Knight City world were bumped ahead four years)... because I wasn't going to waste all the story material I had worked up on this President.
As might be expected, my efforts have otherwise involved tightening up, or adding to, the various listings of boroughs, special locations, organisations etc that form the Knight City oeuvre.
I also continue to tweak my favourite article, the cataloguing of the various alternate Earths in my campaign's multiverse, as seen through their world's answer to my signature character, The Acrobatic Flea.
Finally, as part of this project, I'm overhauling the "introductory booklet" that I made for the Tuesday Knights several years ago when I'd previously thought about a game in Knight City. The game may have gone nowhere (because of my own cold feet/insecurity), but I absolutely loved the booklet.
Again, I can't finalise anything until I've actually read Amazing Heroes, but the aim is to keep the general layout, just update the text, and add in a few extras.
This all makes me very happy, because I'm messing around with "story" rather than mechanics.
Don't get me wrong, I'm a nut for drafting my own rules hacks but it has dawned on me in recent months that, ultimately, the fewer rules our group has to think about the more they can concentrate on keeping the adventure flowing.
|Getting ready for game's night|